• Journal of Internet Computing and Services
    ISSN 2287 - 1136 (Online) / ISSN 1598 - 0170 (Print)
    https://jics.or.kr/

Digital Library


Search: "[ keyword: Reinforcement Learning ]" (10)
  1. 1. Enhancing Service Availability in Multi-Access Edge Computing with Deep Q-Learning
  2. 2. Modified Deep Reinforcement Learning Agent for Dynamic Resource Placement in IoT Network Slicing
  3. 3. Formal Model of Extended Reinforcement Learning (E-RL) System
    Do Yeong Jeon, Myeong Ho Song, Soo Dong Kim, Vol. 22, No. 4, pp. 13-28, Aug. 2021
    10.7472/jksii.2021.22.4.13
    Keywords: Reinforcement Learning (RL), Advanced RL, Formal Model, Design Methods, and Advanced Navigator System
  4. 4. Random Balance between Monte Carlo and Temporal Difference in off-policy Reinforcement Learning for Less Sample-Complexity
    Chayoung Kim, Seohee Park, Woosik Lee, Vol. 21, No. 5, pp. 1-7, Oct. 2020
    10.7472/jksii.2020.21.5.1
    Keywords: Deep Q-Network, Temporal Difference, Monte Carlo, Reinforcement Learning, Variation and Bias Balance
  5. 5. Variable Selection of Feature Pattern using SVM-based Criterion with Q-Learning in Reinforcement Learning
  6. 6. Improvement of Sequential Prediction Algorithm for Player's Action Prediction
    Yong-Woo Shin, Tae-Choong Chung, Vol. 11, No. 3, pp. 25-32, Jun. 2010
    Keywords: Reinforcement Learning, Game, Learning Speed, action prediction
  7. 7. An improvement of the learning speed through Improved Reinforcement Learning on Jul-Gonu Game
    Yong-Woo Shin, Tae-Choong Chung, Vol. 10, No. 3, pp. 9-16, Jun. 2009
    Keywords: Reinforcement Learning, Jul-Gonu, Gonu, Learning Speed, Game
  8. 8. Artificial Engine Development through Reinforcement Learning on Jul-Gonu Game
    Yong-Woo Shin, Vol. 10, No. 1, pp. 93-100, Feb. 2009
    Keywords: Reinforcement Learning, Artificial intelligence, Board Game, Q Learning
  9. 9. A Naive Bayesian-based Model of the Opponent's Policy for Efficient Multiagent Reinforcement Learning
    Ki-Duk Kwon, Vol. 9, No. 6, pp. 165-178, Dec. 2008
    Keywords: Multiagent, Reinforcement Learning, Naive Bayesian
  10. 10. Control of Intelligent Characters using Reinforcement Learning